UE shader屏幕采样(后期)
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ScreenUV = ClampSceneTextureUV(ViewportUVToSceneTextureUV(ScreenUV, 14), 14);
float3 h= SceneTextureLookup(ScreenUV, 14, false);
return h;
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ScreenUV = ClampSceneTextureUV(ViewportUVToSceneTextureUV(ScreenUV, 14), 14);
float3 h= SceneTextureLookup(ScreenUV, 14, false);
return h;
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