在ue4中通过hlsl实现模糊效果
·
UV = ViewportUVToBufferUV(UV);
float3 blur = SceneTextureLookup(UV, 14, false);
float numX = 0;
float numY = 0;
for(int i = 0; i < r; i++)
{
if(dist.x!=0)
{
blur += SceneTextureLookup(UV+float2(i*dist.x, 0), 14, false);
blur += SceneTextureLookup(UV-float2(i*dist.x, 0), 14, false);
numX = 2;
}
if(dist.y!=0)
{
blur += SceneTextureLookup(UV+float2(0, i*dist.y), 14, false);
blur += SceneTextureLookup(UV-float2(0, i*dist.y), 14, false);
numY = 2;
}
}
blur /= (numX+numY)*r+1;
return blur;

更多推荐


所有评论(0)