arduino unity

by Maxime Coutte

马克西姆·库特(Maxime Coutte)

创建无延迟的Arduino和Unity3D交互式体验! ⏱ (Create an Arduino and Unity3D interactive experience with no latency !⏱)

Hi, I’m 16 years old and during the holidays I like to work on little projects. I grew up in a very artistic environment - my father is a painter my brothers and sisters draw, play music, compose … And me, with my best friend we wanted to have fun with our new Arduino and Unity3D, so we started working on interactive artistic experiences. But we got stuck on one big thing. If you’ve ever wanted to transmit data from Arduino to Unity3D, you know the main issue is INSANE LATENCY.

嗨,我今年16岁,在假期里,我喜欢从事一些小项目。 我在一个充满艺术气息的环境中长大-我的父亲是画家,我的兄弟姐妹们在这里绘画,播放音乐,作曲……还有我,我想和我最好的朋友一起玩我们的新Arduino和Unity3D,所以我们开始从事交互式艺术经验。 但是我们陷入了一件大事。 如果您曾经想将数据从Arduino传输到Unity3D,则知道主要问题是INSANE LATENCY 。

不用担心延迟, wrmhl在这里⚡️ (Don’t worry about Latency, wrmhl is here ⚡️)

We didn't find any free, optimized, and customizable solutions to tackle this problem. So I built wmrhl. You can now connect any Arduino interface to Unity3D, and it’s completly Open Source.

我们没有找到任何免费,优化和可定制的解决方案来解决此问题。 所以我建立了wmrhl 。 您现在可以将任何Arduino接口连接到Unity3D,并且它是完全开源的。

You can use the default wrmhl protocol, or implement your own in a minute just by changing: wrmhl/Assets/WRMHL/Scripts/Thread/wrmhlThread_Lines.cs.

您可以使用默认的wrmhl协议,也可以在一分钟内通过更改以下内容来实现自己的协议: wrmhl / Assets / WRMHL / Scripts / Thread / wrmhlThread_Lines.cs 。

如何开始? (How to get started ?)

just follow the guide by clicking here. Star the repo if you liked it ⭐️

只要按一下这里的指南即可。 如果您喜欢,请为回购加注星标⭐️

Hope this is helpful! If you’re using it, would love to hear about what you’re building. Ping me at maxime@relativty.com or @maximecoutte.

希望这会有所帮助! 如果您正在使用它,很想听听您正在建造什么。 通过maxime@relativty.com或@maximecoutte ping我。

翻译自: https://www.freecodecamp.org/news/you-can-now-create-an-arduino-and-unity3d-interactive-experience-without-latency-2d7388dcc0c/

arduino unity

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